Lowpoly Viewmodel Arms for Blender, Update 3.1
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Update 3.1 is here!
This update brings a massive amount of changes and fixes, even some additions too.
- A new system for handling the forearm twisting is in full effect, the video below shows the new system compared to the old one. You should no longer have issues when rotating the wrist in any direction.
- Two new meshes have been added, Paratrooper Gloves and a Tactical Jacket. The Tactical Jacket has options for color and two types of camo in its shader. The Paratrooper Gloves have a Color 1 and Color 2 in its shader which you can change to your liking.
- The arms now have hair and a better melanin distribution on the arms, the hair color is customizable and the hair itself is toggeable with an opacity slider in its shader.
- The watch has gotten its own upgrade as well with a new type of strap with two customizable color options and its own normals. It has also gotten a color and material change to make it look more modern and tactical.
- There's now also a toggle to disable all of the subdivision modifiers in the rig for increased performance while its being used. This is on by default because even though all of the other meshes are invisible they're still there being moved around and causing lag. You can turn it off to see all of the meshes in their full glory, just look for the "Anti lag" option.
And as I wrote before there's tons of more changes and fixes, if you want to read about all of them have a look at the full changelog below:
Changelog:
3.1 patch 21/12/2021:
- Fixed arms not being mirrored properly
- Adjusted thumb metacarpal length
- Added an option to hide the entire rig
3.1 update 15/10/2021:
Changes/Additions to watch:
- Added additional strap texture
- Changed default colors and materials
- Changed thickness
Changes/Additions to tactical / open gloves:
- Changed default colors and materials
- Fixed weight painting issues
Changes/Additions to cloth gloves:
- Changed length of the wrist part
- Added additional normals
- Added grime texture
- Fixed weight painting issues
Changes/Additions to fingerless cloth gloves:
- Added additional normals
- Added grime texture
- Fixed weight painting issues
Changes/Additions to insulated jacket:
- Changed default materials
- Added camo/pixelated camo option
Overall rig/model changes and additions:
- Added tactical jacket
- Added paratrooper gloves
- Added hair (toggle-able) and more realistic distribution of melanin
- Added slight SSS to the arms
- Added toggle to disable all subdivision modifiers on the rig for extra performance
- Fixed forearm twisting issues
- Fixed boneshapes showing up when importing
- Increased polygon levels on most me
3.0 patch 21/09/2021:
- Removed unused models
- Fixed arms extending past 0 degrees
Known issues:
- Clipping issues on multiple meshes
Have any questions? Please read the FAQ below.
FAQ:
- Q: How do I change the clothing?A: It's easy, in pose mode simply select the bone that's shaped like a wrench , press N in the viewport and locate the "Item" menu. Below all of the transform settings you will find a sub menu called "Properties". Open that and the rest should be pretty self explanatory.
Thanks to:
SoundsDotZip
DogSayingWoosh
Art.ful
Guaranteed to work in 2.9 - 3.3
© Protected by CC BY-NC-SA 4.0
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